



Fabric’s APIs are lightweight and modular, making porting faster and game instances leaner. FBX will export all the materials applied within the Multi-sub-object material BUT it will only create a material ID in UE4 for the ones that are applied. Fabric is a lightweight, experimental modding toolchain for Minecraft. This seems to be the issue you’re having. This time, I applied the applied the white texture to the pillows > I then exported as FBX > Imported into UE4 > Import options were set to import textures and combine meshes > two textures were imported and there were two material ids. It had the multi-material applied but was only using one of the textures > I imported that into UE4 > Import options were set to import textures and combine meshes > Two textures were imported but the materials only listed one channel. Metal, Wood, Concrete, Brick, Stone, Marble, Ground & Dirt, Roads & Pavements, Tiles and Fabric Packs. Over 1000 Materials All Redshift Material Packs in one big bundle. To test that this was the issue I opened your FBX in 3Ds Max. 10 Redshift Material Packs for Cinema 4D. I believe the problem you are seeing here is that you do have it setup for two materials and it does have both of them included with the FBX but only one of the materials was applied.
